Oct 27, 2007, 05:52 AM // 05:52
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#101
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Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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[skill]Crippling Slash[/skill]
Is this wrong description?
Supposed to cause bleeding? How long? (not able to log on right now)
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Oct 27, 2007, 06:23 AM // 06:23
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#102
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Yeah, it's supposed to cause bleeding too.
http://wiki.guildwars.com/wiki/Crippling_Slash
Additionally, click the card instead of hovering over it.
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Oct 27, 2007, 06:54 AM // 06:54
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#103
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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I played it for a half hour earlier and had fun. I really think there should be a permenant mini-game of this or something close to it where bars are set and it all comes down to strategy.
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Oct 27, 2007, 07:10 AM // 07:10
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#104
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by mrmango
I hate how people don't know how to cap. This isn't PVE or RA, it's AB/HB-style costume brawl. And yea, the builds... <<
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The problem is made worse when you consider that you don't get told anything about the capping until you have entered the arena with a random team.
With all the complaints about the randomly assigned ally teams in AB, I can't see how ANET would think that randomising the entire team was a good idea. Especially when they force builds that people aren't used to.
So in my only match I had one person who didn't load, me with a skillbar I had no clue what to do with, a team who split up at the start to do their own thing and all in an arena where I had no clue what the victory condition was. We got pushed back into our base and lost a mere 3 minutes into the match.
At least the other event arenas have an NPC in the outpost who outlines the basic objectives so we don't have to work them out while playing.
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Oct 27, 2007, 07:22 AM // 07:22
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#105
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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N E D M, those have been a bit outdated for a while... you need to check the wiki for their current stats.
Quote:
Originally Posted by Bilateralrope
So in my only match I had one person who didn't load, me with a skillbar I had no clue what to do with, a team who split up at the start to do their own thing and all in an arena where I had no clue what the victory condition was.
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*Empathizes with BR over the first and last parts.
You can get the just of the skillbar just by looking at it for a minute or two before you enter. I don't like how some of them are arragned though. Mesmers and monks in particular. I don't like the sassi's bar because one screwup or block and 3 skill slots are useless until the first reloads. It works when it does, and when it doesn't you are up a creak without a canoe.
Quote:
Originally Posted by Beqxter
I actually enjoyed playing the monk. Once you get past the "wtf is this bar?" reaction, and just try to deal with what you have, it's pretty fun.
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QFT. I don't like HB on there but once you start using it, it is actually servicable in the enviroment.
Last edited by Winterclaw; Oct 27, 2007 at 07:24 AM // 07:24..
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Oct 27, 2007, 08:50 AM // 08:50
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#106
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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Spawn camping SUCKS.. Needs some protection from that... Like in AB at least...
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Oct 27, 2007, 08:50 AM // 08:50
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#107
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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I'm amused that the player versions of certain characters (namely Mhenlo) have the same emotes as the NPC versions...
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Oct 27, 2007, 09:16 AM // 09:16
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#108
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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It's pretty fun for a short while, but gets boring after a few games.
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Oct 27, 2007, 09:27 AM // 09:27
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#109
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Not balanced. Monks suck, Dervish and Eles Ownz, sins, like always, completely ownz at ganking.
In short, it could have been better, really.
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Oct 27, 2007, 09:42 AM // 09:42
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#110
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Ironically, unlike in RA, now people are leaving if they have a monk...
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Oct 27, 2007, 09:48 AM // 09:48
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#111
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Gave it a spin this morning ...
Good:
* Easy access to max weapon /if you are dirt poor or if you neglected some character big time./
* Interesting idea of pvp with ONLY premades. Its kinda like sealed deck, but a bit wrose. I really do want to replace some skills with something more decent. sealed deck with some 10-20 skills you can swap in and out of your build would be cool.
* Preview of new HB areas /i hope those are new hb maps./
Bad:
* Game is basically decided by winner of first bigger scirmage since it puts them several points ahead losing team. Similar, if oponent team get their stuff together and mob-cap shrines, they win
* slow loaders make you fight in 3 vs 5 quite often
* there is no reall spawn camp protection.
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Oct 27, 2007, 09:50 AM // 09:50
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#112
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Forge Runner
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This is the test of a new design concept.
Imagine if the monks had more healing power in this random environment. 1 Monk on your team = win. This is true for RA, and it would be true here.
They are testing new forms of casual PvP for GW2. They might also be testing reducing the dominance of the healer class monk. Remember, GW2 is going to have LARGE instances, and as it seems less or no heroes and henchies.
So they try to give every class some healing, and greatly reduce the healing of the monks. What our Costume Brawl monks are lacking are MARTIAL ARTS.
The monk class can no longer be the supreme healer, evolved through immense power creep, that it is in GW1.
You can of course say this or that class has better skills, but often it is not taking other classes in context. We have pretty much rock-paper-scissors in this arena, for the good and the worse of this system.
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Oct 27, 2007, 10:06 AM // 10:06
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#113
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Good point ... test of enviroment where self heals and prevention is important and where there is no dedicated healer.
maybe GW2 PvE wont be that bad ... without healer there would be no heal/tank/nuke, but i am sure that peope would still find closest aproximation /if monk and rt healing capabilities were nuked, you would have groups shouting for "lfg imbue health dervish, no scythe noobs."/
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Oct 27, 2007, 10:07 AM // 10:07
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#114
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Academy Page
Join Date: Feb 2007
Guild: [GN]
Profession: E/
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It would be great if I wasn't having lag spikes every minute, only managed to finish one game...
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Oct 27, 2007, 10:08 AM // 10:08
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#115
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Quote:
Originally Posted by Longasc
This is the test of a new design concept.
Imagine if the monks had more healing power in this random environment. 1 Monk on your team = win. This is true for RA, and it would be true here.
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Then don't make some half-assed, bullshit smite bar with HB and Divine Intervention on it. Put a proper smite bar on Monks and less people would be "crying."
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Oct 27, 2007, 10:14 AM // 10:14
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#116
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Frost Gate Guardian
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You guys are crazy, the monk bar is bad? It's the perfect monk bar for this type of game. Even healing breeze is good for this build. Imo it's my favorite bar of all of them. Nothing kills you alone, and if you use it right even 3 at a time won't kill you. l2p
Now the only thing left to do is cap shrines and stick with your party and call lonewolves. KD them with SoJ so your party can catch him, fun fun fun.
Last edited by Railin; Oct 27, 2007 at 10:24 AM // 10:24..
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Oct 27, 2007, 10:24 AM // 10:24
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#117
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ǝuoʞoɯ
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it's actually hard to kill these monks, even with that bar.
assassins have very good utility with the AoD - makes capping so much easier. shame nobody knows how to use it.
necro degen is a bit too strong vs certain chars that lack direct self heal, and they have enchant control for AoD, good thing.
eles are just hilarious, SF, awesome speed boost, BLIND, anet failed on these.
dervs are actually pretty bad..?
cripslash is good, it's one of better bars also.
rangers are just lol. i can't believe they put 6 (i think?) skills of the core BA bar on it.
mesmers are plain crap. go figure.
havn't tested rits, but i remember them to be fairly useless?
same about paragons, although fall back is nice if you have a good team.
overall..meh, players ruin this game. nobody ever loads in time, nobody has a clue what to do..people can sync, and a monk with a ranger is basically unstopable.
nice little idea overall though.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Oct 27, 2007, 10:24 AM // 10:24
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#118
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Most Wonderful PvP game thingy :)
Once again a wonderful game for the holiday. thanks arena net.
btw I think the costume brawl proofs there's no need for a healer in a randomly selected pvp game of 4 people. a lot of fun!
lastly,
when you see a shrine CAP IT. its not there for decorations purposes. start getting your opponents out of play only when you have done the capping. Off couse dropping your opponents makes you points but cap gives you more. !! CAP !
ps: read your skill bar before hitting the "enter battle" button. surely the skills are put there for a reasons.
PS again STEAM !!
Last edited by pumpkin pie; Oct 27, 2007 at 10:27 AM // 10:27..
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Oct 27, 2007, 10:26 AM // 10:26
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#119
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Frost Gate Guardian
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Quote:
Originally Posted by Mokone
it's actually hard to kill these monks, even with that bar.
assassins have very good utility with the AoD - makes capping so much easier. shame nobody knows how to use it.
necro degen is a bit too strong vs certain chars that lack direct self heal, and they have enchant control for AoD, good thing.
eles are just hilarious, SF, awesome speed boost, BLIND, anet failed on these.
dervs are actually pretty bad..?
cripslash is good, it's one of better bars also.
rangers are just lol. i can't believe they put 6 (i think?) skills of the core BA bar on it.
mesmers are plain crap. go figure.
havn't tested rits, but i remember them to be fairly useless?
same about paragons, although fall back is nice if you have a good team.
overall..meh, players ruin this game. nobody ever loads in time, nobody has a clue what to do..people can sync, and a monk with a ranger is basically unstopable.
nice little idea overall though.
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I agree with everything, except for the rit. I started out playing warrior and the rit who usually came with me was good at playing it. I had splinter weapon on me usually, ancestor's helped a lot too. The healing is pretty bad, but it doesn't really matter.
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Oct 27, 2007, 10:28 AM // 10:28
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#120
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Had a great time with my cripslash devona. won about 15 streaks, 2/3 splitting is the key
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